Five Reasons We Can't Stop Playing Counter-Strike: Global Offensive

Categories: Fanboy

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Counter Strike
Counter-Strike is the prototypical realistic first-person shooter in the video game world. Originally produced as a modification to Half-Life in 1998, the game introduced players to a slower-paced style of game.

For the first time, players were unable to immediately respawn after dying and a single headshot could frag. The gameplay was infectious, and Counter-Strike quickly became the most-played online game. Modern first-person shooters, the Call of Duty series in particular, tend to adopt the Counter-Strike's slower-paced combat without the nuanced recoil that makes the game tough to play.

Valve finally released the third version of Counter-Strike on Tuesday, and players both old and new will now be able to experience vastly the same unique style of gameplay only available in the first-person shooter.


CS:GO is only $15, and well worth the price in comparison to the yearly $60 Call of Duty releases. Five distinct experiences separate Counter-Strike's wayward son, CoD, from its gun-shootin' daddy.

5. No Ironsight

Call of Duty was one of the first games to utilize ironsights, and quickly became a staple of modern realistif first-person shooters. CS:GO will keep players hip firing controlled bursts at eachother. The lack of accuracy utterly changes the gameplay, focusing on reflexive action and removing the number of steps required to pull off an accurate shot. CS:GO's learning curve is much wider than CoD's, as camping is made difficult without conveniently perfect accuracy.

4. Dying Matters

Round based shooters, that is the ones without respawns, have recently been relegated to backwoods modes that no one plays. The first thing you'll notice jumping into CS:GO is that dying means you're going to wait for a minute or two for the round to end. Getting better becomes a pavlovian reflex. Dead players have nothing better to do but spectate the rest of the round which actually increases the pressure on anyone left standing because the watchful eyes of epiphet-spewing teens are always on them.

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